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time-to-live


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DEFINITION - TTL also stands for transistor-to-transistor logic.

Time-to-live (TTL) is a value in an Internet Protocol (IP) packet that tells a network router whether or not the packet has been in the network too long and should be discarded. For a number of reasons, packets may not get delivered to their destination in a reasonable length of time. For example, a combination of incorrect routing tables could cause a packet to loop endlessly. A solution is to discard the packet after a certain time and send a message to the originator, who can decide whether to resend the packet. The initial TTL value is set, usually by a system default, in an 8-binary digit field of the packet header. The original idea of TTL was that it would specify a certain time span in seconds that, when exhausted, would cause the packet to be discarded. Since each router is required to subtract at least one count from the TTL field, the count is usually used to mean the number of router hops the packet is allowed before it must be discarded. Each router that receives a packet subtracts one from the count in the TTL field. When the count reaches zero, the router detecting it discards the packet and sends an Internet Control Message Protocol (ICMP) message back to the originating host.

The default Windows 95/98 TTL value is 32 hops. Some users recommend changing this to 128 if you have difficulty reaching certain sites.

The ping and the traceroute utilities both make use of the TTL value to attempt to reach a given host computer or to trace a route to that host. Traceroute intentionally sends a packet with a low TTL value so that it will be discarded by each successive router in the destination path. The time between sending the packet and receiving back the ICMP message that it was discarded is used to calculate each successive hop travel time.

Using the multicast IP protocol, the TTL value indicates the scope or range in which a packet may be forwarded. By convention:

  • 0 is restricted to the same host
  • 1 is restricted to the same subnet
  • 32 is restricted to the same site
  • 64 is restricted to the same region
  • 128 is restricted to the same continent
  • 255 is unrestricted
  • Learn more about IP Networking
    How to subnet: Subnetting calculations and shortcuts: Learn how subnetting works in this tip and quiz on how to calculate a subnet mask. IP address classes and bit values of octets are explained in detail.
    IP addressing and subnetting explained: Our IP addressing and subnetting crash course provides an overview of IP addressing-related topics, including IPv4 and IPv6, subnetting, DHCP, and calculating subnet masks.
    Troubleshooting IP Routing -- 'CCNA Official Exam Certification Library, 3rd Edition,' Chapter 7: Learn how to troubleshoot IP routing in preparation for the Cisco CCNA exam in this chapter from 'CCNA Official Exam Certification Library, 3rd Edition.'
    IP address management -- from 'Network troubleshooting and diagnostics': Learn how IP address management and maintenance tools can help manage the scope of IP addresses on your network.
    IP Accounting -- from Network Management: Accounting and Performance Strategies: IP Accounting, Chapter 6 of Network Management: Accounting and Performance Strategies, describes the IP Accounting features and functions in Cisco IOS, and SNMP MIB.
    Basic IP Connectivity and CEF Troubleshooting -- Chapter 4 of "Cisco Express Forwarding": This chapter presents the general troubleshooting used on Cisco IOS routers and switches as a first step in troubleshooting IP connectivity problems.

    CONTRIBUTORS: Esther Lam, Christine Polewarczyk, and Steve Taylor
    LAST UPDATED: 17 Apr 2007

    Do you have something to add to this definition? Let us know.
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    More resources from around the web:
    - Ray Smith offers an explanation of how the Traceroute utility uses the TTL value to measure hop timings .
    - Compaq describes the default TTL setting for its OpenVMS system .





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