- Client/server describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request. Although the client/server idea can be used by programs within a single computer, it is a more important idea in a network. In a network, the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations. Computer transactions using the client/server model are very common. For example, to check your bank account from your computer, a client program in your computer forwards your request to a server program at the bank. That program may in turn forward the request to its own client program that sends a request to a database server at another bank computer to retrieve your account balance. The balance is returned back to the bank data client, which in turn serves it back to the client in your personal computer, which displays the information for you.
The client/server model has become one of the central ideas of network computing. Most business applications being written today use the client/server model. So does the Internet's main program, TCP/IP. In marketing, the term has been used to distinguish distributed computing by smaller dispersed computers from the "monolithic" centralized computing of mainframe computers. But this distinction has largely disappeared as mainframes and their applications have also turned to the client/server model and become part of network computing.
In the usual client/server model, one server, sometimes called a daemon, is activated and awaits client requests. Typically, multiple client programs share the services of a common server program. Both client programs and server programs are often part of a larger program or application. Relative to the Internet, your Web browser is a client program that requests services (the sending of Web pages or files) from a Web server (which technically is called a Hypertext Transport Protocol or HTTP server) in another computer somewhere on the Internet. Similarly, your computer with TCP/IP installed allows you to make client requests for files from File Transfer Protocol (FTP) servers in other computers on the Internet.
Other program relationship models included master/slave, with one program being in charge of all other programs, and peer-to-peer, with either of two programs able to initiate a transaction.
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Getting started with client/servers |
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Learn more about Network Administration |
| Networking FAQ: These FAQs for networking will help you learn networking basics. |
| Network user management: Use this guide to learn how to manage problem users on your network -- from un-savvy Internet novices to toxic bosses -- to keep your network secure. |
| Troubleshooting -- 'Network Know-How' Chapter 17: Troubleshooting, Chapter 17 of 'Network Know-How,' shows tools and methods that identify and solve network problems. Use this chapter as a tutorial to fixing computer connections. |
| Network management frameworks: FCAPS and ITIL: Network management is a complex topic. Thus far, two frameworks exist that can be of some use for understanding and taming network management: FCAPS and ITIL. |
| Networking podcasts: Listen to our networking podcasts and learn more about technologies you need to know to keep your network running smoothly. |
| The IT Guy: Networking comics: In our networking comic series, the IT guy and his office coworkers encounter day-to-day network challenges. |
| CONTRIBUTORS: |
John Sullivan |
| LAST UPDATED: |
03 Aug 2009
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